Game guide
Chomp
Chomp is based on classic Pac-Man mechanics. What most people don't know is that each ghost has a unique personality with a different chase algorithm.
Don't use power pellets immediately. Save them for when ghosts are grouped near you. Eating all 4 ghosts in sequence gives 200, 400, 800, and 1600 points respectively — a total of 3000 points per pellet if you catch all four. The frightened duration shrinks in later levels, so high-level pellets should be triggered much closer to the target.
Start by clearing dots from the outer perimeter of the maze. This gives you escape space and eliminates dead ends early.
Chomp trains spatial memory and route planning: players remember corridors, read pursuit patterns, and change strategy when a ghost blocks the path. It is a strong example of executive functions inside a classic arcade game.
This framing describes general playful and educational uses; it does not replace professional educational, medical, or therapeutic advice.
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