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Guide for Chomp2026-03-24

Chomp (Pac-Man): Ghost Patterns and Optimal Maze Routes

Chomp is based on classic Pac-Man mechanics. What most people don't know is that each ghost has a unique personality with a different chase algorithm.

The 4 Ghosts and Their Behaviors

  • Red (Blinky): Chases you directly. The most aggressive and predictable. Always targets your current position.
  • Pink (Pinky): Tries to ambush you. Targets 4 cells AHEAD of your position, trying to cut you off.
  • Blue (Inky): The most unpredictable. His target depends on Blinky's position, creating a variable vector.
  • Orange (Clyde): Alternates between chasing and fleeing. If more than 8 cells away, chases like Blinky. If closer, retreats to his corner.

Power Pellets

Don't use power pellets immediately. Save them for when ghosts are grouped near you. Eating all 4 ghosts in sequence gives 200, 400, 800, and 1600 points respectively — a total of 3000 points per pellet if you catch all four.

The Perimeter Route

Start by clearing dots from the outer perimeter of the maze. This gives you escape space and eliminates dead ends early.

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